AI Insights · Timothy · April 2024
Top 5 Cartoon Fantasy Games on Android in Venezuela: Q1 2024
In Q1 2024, the performance of top cartoon fantasy games on Android in Venezuela showed varied trends in downloads, revenue, and active users. Sensor Tower provides more insights.
Throughout the first quarter of 2024, the top cartoon fantasy games on the Android platform in Venezuela exhibited a range of performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the data, courtesy of Sensor Tower.
Pou maintained a strong presence with weekly downloads starting at 41.8K in early January and gradually decreasing to 18.6K by early March. However, it experienced a resurgence towards the end of March, reaching 22.9K. The active users metric for Pou began at 893K and saw a slight decline, stabilizing around 765K by the end of the quarter.
Candy Crush Saga showed a consistent performance with weekly downloads hovering around 24K in January, dropping to approximately 18K in March. Revenue for the game was relatively stable, starting at $618 in the first week of January and ending at $428 in the final week of March. The game’s active users saw a gradual decline from 370K to 335K throughout the quarter.
My Talking Angela 2 experienced a fluctuating download trend, starting at 37.2K in the first week of January, dipping to 12.7K in early March, and then climbing back to 23.9K by the end of the quarter. Active users for the game mirrored this fluctuation, beginning at 226K and ending at 185K. Revenue was negligible, with only a single dollar recorded in the last week of March.
My Talking Tom Friends had weekly downloads that started at 27.6K in the first week of January, dipped to 15.7K in early March, and rose to 23.7K by the end of the quarter. Active users saw a decline from 348K to 285K mid-quarter, but recovered to 345K by the end of March. Revenue for the game was minimal, peaking at $3 in late February.
Avatar World ® showed a steady trend in weekly downloads, starting at 25.1K in early January and ending at 21K in late March. The game’s revenue saw a gradual increase, starting at $29 in early January and reaching $93 by the end of March. Active users for Avatar World ® increased from 101K to 113K over the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.